Then edit Healthicon.hx and add your character's icon. then edit Characterlist.txt in assets/preload/data and add the name you used for your character in the code to the list. Make sure you use getPackerAtlas instead of getSparrowAtlas. Edit Character.hx and add a new case for your character. ![]() It will make 2 files.Īssuming you already have your character's offsets, put your character's png and txt files in your source code's assets/shared/images folder. Change the Padding value to a low value like 5, and you don't really need to change any of the other settings.Ĭlick Build Sprite Sheet. ![]() Will you make me an animation/channel banner/profile picture- No, Im too busy. What do you use to draw- I used to use Paint Tool Sai, but Im transitioning over to FireAlpaca (which is free to download if you want to try it). MAKE SURE the Generate Map option is selected. What do you use to animate- I use Adobe Flash for animation 2. Specify a name & location for your character's sprite sheet. Click the "." next to the text that says Image File. Click Add Images and add your character's frames. Step 2: Convert it to a Sprite Sheet using Sprite Sheet Packerĭownload Sprite Sheet Packer and run it. It can also help if all your frames are a uniform size. The best option would be to return to your FireAlpaca software and see if you can re-output the walk cycle with an alpha channel. (Im guessing.) moonfoxy196 wants to remove that white background to composite it onto a different background. ![]() For my example character I used FireAlpaca. Dave, I think the animated content is pre-composited on a white background. You need an idle animation, and animations for singing left, right, up, and down. It doesn't matter what software you use, just make sure the frames on all the animations are separate images. I use a free program called FireAlpaca and load the individual frames into Scratch where I put the animation together, because I use a drawing program which. This step is pretty much straightforward. I also recommend you read the FNF Source Code Guide by Tuxsuper. ![]() I'm going to assume you have a copy of the FNF source code and know how to compile it. Heya, I'm Raichu and today I'm gonna show you how to add characters to Friday Night Funkin' WITHOUT Adobe Animate.
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